![]() ![]() There’s no backstory, no explanation and, ultimately, no reason for this to exist. As soon as you start a new game, you’re thrown directly into controlling some sort of techno-ninja armed with a katana and dress-up in full environmental suit and equipped with a respirator, who tries to makes his way through some sort of scientific compound in order to kill a mole. Yeah, right.īut, let’s back up a little, because there’s more than just these three kids. Coupled with daddy issues from the main character, whom, by the way, is the heir to a vast fortune. There’s a problem right there, it’s hard to believe such a flawed and convenient premise. We are presented with a trio of students, two of them aspiring journalists, in their quest to unravel the mysterious reports of unusual activities in the Banoi archipelago. The story does little to motivate you, instead it’s a big mess with no direction and a poor excuse for a narrative. The main character is totally unappealing and incapable to empathize with. Visuals are Viewtiful (pun intended), but nothing we haven’t seen before, lastly, the game itself is closer to the hack-and-slash instead an open-world exploration RPG that other games in the series have used. Instead of using the previously established first-person view the game is set in third person second, it abandons the RPG mechanics of the first game thirdly, the game is presented in a cartoonish fashion, with cell-shading animation –which is the most appealing quality of the game. That is why I can’t understand why the studio behind Escape Dead Island decided to head a completely different direction from the core series. Before you continue reading, I need to address the fact that I have not played any Dead Island title prior to this one, but I am acquaintance with the game and its gameplay, which I find very interesting. Then again, there is a fine line between not taking yourself too seriously and trying to do so and failing. Some zombie games don’t take themselves too seriously, Dead Rising and its black humor and ridiculous weapon set, for example, and not every game dealing with the atrocities of the post-apocalypse, sinister corporations and the undead have to be realistic and grim. ![]() Dead Island’s spin-off, Escape Dead Island, is the complete opposite of this. We can mention Telltale Game’s The Walking Dead, the first Resident Evil, The Last of Us, Dead Rising, Day Z, and, ultimately, Dead Island. Nevertheless, there are some exemplary ways how to portray them and how to make a game out of them successfully. I don’t want to be the one who says it, but zombies are played out, even though I am a fan of the genre. Zombies, like the plague itself, have been infesting every single aspect of media and entertainment. ![]()
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